Quick update: Have finished the timebomb & mushroom weapons special effects. Still need to sort the user input for the fuse on the timer so another re-write of the control panel is needed.
Well, it's been a while since I posted an update on wellies. To be honest, not too much progress has been made. Another weapon (mushroom) has been added but I've yet to add the special effect of the explosion. Sorted out the problems with the trails on the carrot torpedo. That's it for the moment
Went on a trip down memory lane yesterday and bought Transformers for the PS2. It's total class! Was massively into Transformers as a kid, though was not a fan of the re-working and re-releasing of the brand during later years. Though the game uses the "updated" Transformers, this doesn't significantly annoy me as much as it did back then, in fact the introduction of the mini-cons (in terms of gameplay) adds a lot to the game itself. Anyway, hopefully this won't impact too much on the progress of Wellies.....
A new version of Wellies was sent out today for beta testing. Still a few things to iron out before releasing the 1st version.
Tried to post this at the end of the week but got some sort of error. Anyway, better luck this time.
I've made a bit of progress with Wellies over the May Day weekend, based on the feedback from the Beta-testers. Firstly, a new control panel with a bigger launch button. I've also sorted out problems with the collision detection (was only detecting in the horizontal but now deals with the vertical as well). Also put in a loop back to the start to save relaunching each time.
Additionally I've been thinking of some new weapons and have thrown together some graphics for a carrot torpedo and a spade (can you dig it?) but have yet to decide on their effects (though the carrot will almost certainly NOT spin, but fly tip first).
Here's a screenshot with the updated control panel.